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Wanted: Weapons of Fate
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Developer(s) GRIN
Publisher(s) Warner Bros. Interactive Entertainment
Distributor(s) Universal Studios (USA)
Time Warner (International)
Engine Diesel Engine
Platform(s) Microsoft Windows, PlayStation 3, Xbox 360
Release date(s) March 17, 2009 [1]
Genre(s) Third-person shooter
Mode(s) Single-player
Rating(s) BBFC: 18
ESRB: Mature
OFLC: MA15+
Media Blu-ray Disc, DVD
Input methods Keyboard and mouse, Gamepad

Wanted: Weapons of Fate is a video game developed by GRIN and published by Warner Bros. Interactive Entertainment based on the film Wanted.[2] It was released for Microsoft Windows, PlayStation 3 and Xbox 360.

Contents

[edit] Plot

Set about five hours after the events of the film, Wesley Gibson continues his transformation into a full-fledged assassin and heir to a legacy of a secret fraternity of assassins. He continues his quest with a new mission to seek out the French chapter of The Fraternity, hunt down The Immortal and finally discover the truth about his family. The story begins with Wesley having awoken from a bad dream that ends the same way; with a mysterious killer that murders Wesley's mother. He finds that his apartment has been breached by a squadron of SWAT-like soldiers. They ransack Wesley's apartment and finally come upon a picture of his mother, Allyse. They find a kill order in its frame. After hunting down these intruders, Wesley confronts Arana, an assassin sent by the Barcelona Fraternity. However, Pekwarsky manages to drive her off and notifies Wesley that he's the #1 target on the Fraternity's black list. He also tells him that it will dispatch its minions to the recently ravaged Chicago Fraternity in order to collect the Loom of Fate. Wesley uses this tip make a return visit to the place he destroyed in the movie. Inside, he confronts the Russian, who notices that Fox's body is gone, and kills him. On his arm, he notices a binary code and severs it for further inspection. Pekwarsky tells him that the Russian was one of the Guardians sent to collect the Loom. Three of these are sent from various Fraternities and their codes reveal the place where they intend to move the Loom. He also informs Wesley that he is meeting a buyer that order a crate of bullets with Wesley's name on it by the name of Brummel. Wesley tags along and kills Brummel, taking his piece of the code as well. However, Wesley notices that Pekwarsky is holding something back - he's really after the kill order that was taken at the beginning location is revealed by Pekwarsky. Along the way, Wesley kills Arana and takes her code as well. He then descends into the crypt and finds his father's mummified body. He takes the twin pistols placed in his hands and tells him that he'll take care of the Immortal. Throughout the game, there are several flashbacks to reveal Cross' story from the beginning as told by Pekwarsky. He first has to guard Allyse, who has recently given birth to Wesley. However, he fails as the Immortal shoots her and he barely escapes with the baby intact. Later, on a mission to kill a member of the Fraternity given to him by Sloan, Cross engages Immortal on an airliner, only to escape in a red Dodge Viper (identical to the one Fox uses in the movie). After he returns to the Fraternity, he confronts Sloan for giving him a false kill order and framing him as a rogue assassin. Before the two can quarrel, the Paris Fraternity invades the Chicago Fraternity looking for Cross. During the fight, he discovers a kill order for Sloan and realizes his treachery. However, Sloan turns Cross' comrades against him and Cross is forced to flee after the Immortal. In a duel with him, Cross manages to fire a bullet straight into the Immortal's gun which explodes, severely damaging the Frenchman's face. Back in the present, Wesley heads to confront the Immortal. However, just before they have a final duel, the Immortal reveals a twist; it was Cross who killed Allyse, with the two lovers mutually agreeing that following the Code was the only way it could end. The Immortal was merely sent to kill Wesley, who was considered an abomination by the Code. After defeating the Immortal, Wesley has a philosophical dialogue with the Immortal. The latter says that even though Wesley's parents were fanatics, they put their faith in the Loom, and that no great human endeavor was ever achieved without faith. Wesley has had enough, and fires the bullet with his name on it at the Immortal. Depending on whether you beat the game on the PC or the console version of the game, the ending differs. On the console, it ends with Wesley killing The Immortal while on the PC; it ends with the bullet missing The Immortal's head and Wesley urinating in his face.

[edit] Gameplay

As the player makes kills, he gains adrenaline (shown in the upper right hand corner as silver bullets for empty, and red bullets for adrenaline). You gain one adrenaline point for gun kills, and two adrenaline points for knife kills. For one adrenaline point, the player can curve bullets (as depicted in the film) by adjusting the line of fire prior to pulling the trigger. The bullet can hit multiple targets in one curve. The game will also feature Max Payne-style Bullet Time gameplay mechanics. To do this the player must be behind cover, and then press a context sensitive button to enter Bullet Time.You also dual-wield pistols. There is also heavy use of the cover system, which rewards the player for efficient use of cover, much like the Gears of War series. While in cover, you can choose to blind-fire, which suppresses the enemy and accents the screen with grey. While the screen is accented, Wesley can move between cover much faster and without the knowledge of his enemies, allowing for flanking maneuvers. The gameplay is very heavy in the use of context-sensitive actions, from moving from cover to cover, stabbing enemies with a knife around cover, taking enemies as human shields, or even engaging in on-rails-shooting cinematic cutscenes, where you control the aiming of the weapon while Wesley runs through the environment. Later on, Wesley faces off against other members of assassin fraternities who possess the same powers as he does. There are three difficulties in the game, each strongly named to reflect the spirit of the comic. The easiest difficulty is "Pussy", the middle difficulty named "Assassin", and the highest being "The Killer", the name of the main protagonist of the comic.

[edit] Cast

  • Wesley Gibson - Jimmi Simpson
  • Cross - Thomas Kretschmann
  • The Immortal - Peter Stormare
  • Pekwarsky - Terrence Stamp
  • The Russian - Mark Ivanir
  • Brummel - Common
  • Araña - Paz Vega
  • Sloan - Tom Kane

[edit] Playable Characters & Costumes

  • Wesley - Starting Outfit / Playable Through Story
  • Wesley Special Suit - Unlocked with Code 01100001
  • Wesley Special Suit without Mask - Unlocked with Code 01000011
  • Cross - Playable Through Story / Unlocked with Code 01010100
  • The Immortal - Beat the Game
  • The Original Spider - Beat the Spider Boss Battle
  • Janice - Unlocked with Code 01000100
  • Nightmare - Beat the game on Close Combat mode
  • Airplane Bodyguard - Beat the game on Headshot Mode / Unlocked with Code 01010111

[edit] Development

It was announced that a demo will be released on Xbox Live and the Playstation Network on March 5. In America, the game will be released on the 24th March and in the UK it will be 3rd of April. The demo was recently released.The demo features the level Fear Of Flying. The demo features the player as Cross as he is on an airplane 30,000 Ft above the ground trying to escape. It also includes some tutorials to help the player in the game. In the demo's tutorial, you learn how to bullet-curve, basic combat & enhanced quick time movement (bullet time). The demo features a clip of 'The Immortal' who is the antagonist in Wanted: Weapons Of Fate. Thomas Kretschmann is reprising his role as Cross from the movie, and Wesley's costume is based on that of the comic book.

[edit] Reception

Wanted: Weapons of Fate received mixed to unfavorable reviews. IGN gave the game a rating of 7.3/10, with Gamespot scoring it a 6/10 and Gametrailers also giving the game 7.3/10. More negative reviews came from X-Play on G4 giving it a rating of 2/5. Xbox Magazine gave Wanted a 7.5 calling it an adrenaline rush and loved the curving bullets, although the game was short and easy. The game currently holds a score of 63/100 at the ratings aggregation site, metacritic.com.

[edit] References

  1. Geddes, Ryan (October 30, 2008). "Wanted: Weapons of Fate In-depth" (in English). IGN. http://pc.ign.com/articles/925/925740p2.html. Retrieved on 2008-10-31. 
  2. Ellison, Blake (September 12, 2008). "Wanted Game Gets Name, Screenshots" (in English). ShackNews. http://www.shacknews.com/onearticle.x/54714. Retrieved on 2008-09-12. 

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